…That I’d Like To See Resurrected.
Anyone who’s been playing games for any decent length of time has probably had those moments in their childhood where they experienced something brilliant only for it to disappear from their lives forever. Sometimes genres just fall out of favour with the audience, sometimes companies just have too many other projects going on, sometimes sequels just don’t live up to their predecessors. This is my personal top ten list of games which I once loved but were taken away from me, leaving a variety of little unusual-shaped holes in my soul, that I would love to see get brought back out of retirement for one more run.
#10. ALEX KIDD
Alex Kidd’s story tells of one of the sharpest changes of fortune in gaming history. Once a strong enough mascot for Sega to even bundle his original game with their Master System console as a built-in game, Kidd was quickly replaced as Sega’s frontman once Sonic the Hedgehog debuted.
Kidd wasn’t just demoted, he was kicked to the curb hard. Outside of blink-and-you’ll-miss-it cameo appearances Alex Kidd wouldn’t be seen again until his inclusion in Sega Superstars Tennis and it’s not-really-a-sequel Sonic & Sega Superstars Racing, appearances that increased his chances of ever headlining his own game again from absolutely nothing to incredibly unlikely. I find it impossible to believe that I am the only person in the world who thinks a quirky 3D platformer with motorbike and helicopter racing sections and rock-paper-scissors challenges for boss fights sounds like a really cool idea.
#9. BLAST CORPS
A bit of an underrated gem from Rareware during their prime as the right hand of Nintendo during the N64 era, Blast Corps had a unique gameplay concept that would still stand out today. Taking the role of demolition experts, Blast Corps challenges you to clear a path ahead of an armed missile by knocking down all of the buildings that stand between it and it’s destination. To aid you in this task you can commandeer a wide range of vehicles, ranging from Bulldozers and vans to giant mecha. Racing to stay ahead of the missile and wipe out all obstacles in the tight time limit provided made Blast Corps fun, challenging and unique, a total package that I’m sure could make for a great updated game today even if Rare’s best days are behind them. Although considering that Blast Corps was, like many of Rare’s games at the time, published by Nintendo, I’m not even sure if it would be down to Rare to come up with a sequel.
#8. PRIMAL RAGE
At the peak of the 2D fighting game craze came Primal Rage, a fairly shameless Mortal Kombat rip-off that stood out because of it’s cast of giant dinosaurs, which were pretty awesome to people at the time. Primal Rage actually managed to make quite a name for itself at the time, becoming successful enough to garner both a short comic book series and a novel adaptation for itself and selling more than enough to ensure a sequel. But then the sequel never came. Taking far too long to develop and not showing enough progress for Atari to risk putting more money into it with it’s fanbase rapidly diminishing, Primal Rage II never saw the light of day. Which is a shame, because I loved giant dinosaurs. Still do really, which is the main reason why I think this generic and uninspired fighting clone could be fairly prime material for a fresh new start. Primal Rage’s backstory puts a lot of focus on these dinosaur gods’ worshippers and territorial nature, a bit of expansion could add in a lot of god-sim elements. It could be like Black & White but retaining it’s focus on brutal violence as opposed to Black & White focussing on nothing of any real substance.
#7. BREATH OF FIRE
The least dead series on the list so far, the last instalment of Capcom’s premier RPG series was released only a meagre nine years ago. While Breath of Fire V: Dragon Quarter received mostly positive reviews, the drastic changes it made to it’s predecessors’ standard JRPG fare alienated it’s fanbase and it performed poorly enough to convince Capcom into rolling over and abandoning the RPG market to it’s more powerful opposition, the dominating forces of Square-Enix. But is there really no room in the world for JRPG series’ outside of Dragon Quest and Final Fantasy? Breath of Fire had five solid titles under it’s belt before the end, even if they were lower quality than the big dogs and suffered from some very questionable and often outright sloppy translation jobs.
#6. BAHAMUT LAGOON
Speaking of Square, why won’t they ever stop churning out Final Fantasy games and spin-offs and maybe revisit this obscure gem of a strategy RPG that I fell in love with on the SNES? Despite never receiving a western release Bahamut Lagoon managed to secure a bit of a cult following through fan-translations, most likely due to it’s fantastic gameplay. Blending aspects of Square’s Final Fantasy games with the traditional model of strategy RPG popularised by games like the Fire Emblem series, Bahamut Lagoon’s unique hook was in the inclusion of AI controlled pet dragons, whose abilities and even appearances you could customise by feeding them a wide variety of magical items and snacks. With a massive cast of likeable, though admittedly underdeveloped in some cases, characters and a sweeping, sometimes soap opera-like story with some very unconventional twists, Bahamut Lagoon made for a memorable experience even if it was one time only. And it really wouldn’t kill Square to put out a title without the Final Fantasy brand on it once in a while.
#5. THEME HOSPITAL
The semi-sequel to the far more well-known Theme Park, Theme Hospital took it’s unique concept of a hospital management sim and ran with it, resulting in a funny, smart, challenging game that due to it’s smaller scope had a more focussed and personal feel than it’s amusement park-based sibling. Theme Hospital was packed with unique and amusing medical conditions and matching curative equipment, treating everything from the common cold to balloon-like inflated heads, invisibility and other physical mutations, as well as a host of weird psychological issues like bad cases of Elvis impersonation. But behind the entertaining gimmicks was a solid management game, patients needed to have the best of care provided or they’d lose patience in your hospital and leave in a huff. This meant proper facilities had to be provided, waiting rooms had to be organised, even the central heating had to be efficiently set up to keep your hospital suitably toasty. And that’s not even touching on the business side of things, with more versatile and highly trained doctors and nurses costing more to employ, unhappy staff constantly threatening to resign unless their pay was raised, and the constant balancing act of trying to wring every last penny out of the unwitting public while still keeping them happily comfortable and not letting your hospital get clogged up with more patients than you could handle. Management sims are becoming less common these days, but if one were to drag itself up out of the past like a shambling zombie I’d want it to be this one.
#4. CUSTOM ROBO
Not seen since Custom Robo Arena’s release on the Nintendo DS five years ago, Custom Robo is again one of the least dead series’ on this list and probably the only one with a good chance of reappearing. It’s simple concept of bashing together interchangeable parts to build your own robot and then throwing them into the arena to pit your reflexes and skills against your opponents’ robot champion would make it a great competitive multiplayer game once Nintendo start taking online gaming as seriously as Sony and Microsoft do. Even disregarding online, a console instalment of Custom Robo with lots more parts, bigger arenas and the option for more robots to take part in battle at once could make Custom Robo a great single-player experience, and it’s hectic fast-paced action could make it a fun offline multiplayer contest. Custom Robo might be one of Nintendo’s smaller second string franchises, but if they can’t find the time in between putting out Mario and Zelda games then they could at least do what they did with the Metroid, Star Fox and Donkey Kong series’ and get someone else in to do it for them.
#3. WARCRAFT
This might come off as an odd choice considering World of Warcraft has been doing such a good job of dominating the MMORPG market for such a long time. But really the success of World of Warcraft is why I’m putting Warcraft on this list, as it makes it increasingly less likely that we’ll ever see Blizzard return to the strategy origins of the series. Warcraft III is one of my favourite games of all time, it’s gameplay was great with a more small-scale, personal feel than more traditional strategy games, and it’s story was brilliantly told, weaving between different characters in order to keep the narrative flowing from all perspectives of their epic battles. While World of Warcraft’s numerous expansion packs have served to expand it’s lifespan to the better part of a decade now, it does finally seem to be drawing to a subdued finish. Whether or not the end of World of Warcraft will see a return to the franchises’ roots with a Warcraft IV or the rise of a World of Warcraft 2 is anyone’s guess, but I’d put my money on the MMO considering how massively profitable and popular it became. But frankly I can’t see why we can’t have both.
#2. MUTANT LEAGUE HOCKEY
Now we’re in the top spots we’re really getting into games I would really love to see brought back to life. The Mutant League sports games made me a big fan of the concept of sports games incorporating standard fantasy and science fiction aesthetics as well as Mortal Kombat-like levels of violence. Substituting the players with line-ups of muscle-bound mutants, monsters, skeletons and robots, the Mutant League games were surprisingly solid sports games that also happened to offer the player the option of trying to wipe out the other team in order to claim victory. Of the two games released I personally favour Mutant League Hockey, mostly because I didn’t know American Football rules well enough to play Mutant League Football in any other way but relying on violence to solve my problems, which admittedly was working out quite well. But Mutant League Hockey was more accessible, had slicker action, and had at least as much potential for horrific brutality. I’ve been treated to the occasional glimpse of how a more modern Mutant League game might work, mostly in Cyanide’s Chaos League and, most recently, Blood Bowl games, but their focus on RPG elements and table top game rules makes them markedly different from Mutant League’s fast-paced arcade action-packed gameplay. Brought up to modern-day standards with a single-player season mode, team management options and customisation, and competitive multiplayer and Mutant League could be fantastic.
#1. DUNGEON KEEPER
Here we go, the big one. One of my most beloved games from my youth, Dungeon Keeper was unlike anything else at the time. As a management sim/strategy game Dungeon Keeper’s gameplay was satisfying enough, with challenging levels, plenty of secrets to be found, and a healthy dose of monster raising RPG-style aspects mixed in. But what really made Dungeon Keeper stand out was it’s presentation and setting. Casting the player in the role of a straight-up villain, something rarely seen in games even to this day, Dungeon Keeper set the task of annihilating the forces of law and order in each level, but only once you’d adequately built up your own forces and the navigated through the dark and treacherous environments and found a way to break into the enemies’ stronghold. Dungeon Keeper was just such a full, satisfying game. Whether it was building up your own dungeon, seeking out the resources required to fund your dark ambitions, fortifying your borders with an array of deadly traps, training up your military forces or organising your workers, the management aspects of the game were just as entertaining as the tearing through the enemies’ defences and slaughtering them part. But what really puts Dungeon Keeper up there as one of my favourite and most nostalgic games is it’s dark sense of humour, exemplified by the sarcastic, scathing comments by your perfectly voice-acted guide/narrator. From some of the quirkier designed monsters mixed in with the more traditional fantasy staples, to the chicken spell that allowed you to transform your enemies into helpless poultry, there were plenty of harmless smiles and chuckles to be had. And true to the dark nature of the game there were plenty of full-on maniacal cackles for the taking too, including such gems as guiding giant boulders to flatten your foes, selling your bridges out from invading enemies’ feet to unceremoniously drop them into rivers of lava, and so on. Dungeon Keeper was a great success for developers Bullfrog, enough to earn a sequel which refined many of the first game’s best elements. But it was the third game in the series that never fully materialised, signalling the quiet demise of the series, and despite some fan demand there’s never been any sign of EA looking to start the series up again following Bullfrog’s disbanding.
And there we have it, ten games of which I have the fondest memories and greatest desire to see brought back into modern gaming. There were quite a few more I considered but eliminated from the running because they’d either already had sloppy sequels or spin-offs in more recent years just to keep the franchise somewhat alive, or because I simply couldn’t see how some of my beloved old favourites could possibly work in modern gaming without changing everything that made them what they were. Despite that, some of these are clearly more likely than others, and I’m sure some of these are things that only myself and four or five other people in the world care about anymore, but that’s why this is my list, and I’m sure everyone has their own.